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|Сборище анонимных забияк.

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1

http://img509.imageshack.us/img509/5259/poki.png

http://www.pokemonelite2000.com/gbg009.gif
Special Ability: "поток". При утрате 2/3 хп или более, водяные атаки Бластуаза усиливаются на 50%.

Damage Taken like 4x: none.
Damage Taken like 2x: grass, electric.
Damage Taken like 1x: normal, fight, poison, ground, rock, bug, psychic, flying, ghost, dark, dragon.
Damage Taken like 0.5x: fire, water, ice, steel.
Damage Taken like 0.25x: none.

Height: 5'03.
Weight: 188.5 lbs .

HP: 79.
Attackt: 83.
Defenset: 100.
Sp. Atk: 85.
Sp. Deft: 105.
Speed: 78.

Свернутый текст

Level Attack Name Type Cat. Att. Acc. PP Effect %
— Flash Cannon    80 100 10 10
May lower foe's SP.DEF one stage

— Tackle    35 95 35 --
Charges the foe with a full- body tackle.

— Tail Whip    -- 100 30 --
Wags the tail to lower the foe's DEFENSE.

— Bubble    20 100 30 10
An attack using bubbles. May lower the foe's SPEED.

— Withdraw    -- -- 40 --
Withdraws the body into its hard shell to raise DEFENSE.

4 Tail Whip    -- 100 30 --
Wags the tail to lower the foe's DEFENSE.

7 Bubble    20 100 30 10
An attack using bubbles. May lower the foe's SPEED.

10 Withdraw    -- -- 40 --
Withdraws the body into its hard shell to raise DEFENSE.

13 Water Gun    40 100 25 --
Squirts water to attack the foe.

16 Bite    60 100 25 30
Bites with vicious fangs. May cause flinching.

20 Rapid Spin    20 100 40 --
Spins the body at high speed to strike the foe.

24 Protect    -- -- 10 --
Evades attack, but may fail if used in succession.

28 Water Pulse    60 100 20 20
Attacks with ultrasonic waves. May confuse the foe

32 Aqua Tail    90 90 10 --
No Added Effect

39 Skull Bash    100 100 15 100
Tucks in the head, then attacks on the next turn.

46 Iron Defense    -- -- 15 --
Hardens the body's surface to sharply raise DEFENSE.

53 Rain Dance    -- -- 5 --
Boosts the power of WATER- type moves for 5 turns.

60 Hydro Pump    120 80 5 --
Blasts water at high power to strike the foe.


TM & HM Attacks  TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM01 Focus Punch    150 100 20 --
A powerful loyalty attack. The user flinches if hit.

TM03 Water Pulse    60 100 20 20
Attacks with ultrasonic waves. May confuse the foe

TM05 Roar    -- 100 20 --
Makes the foe flee to end the battle.

TM06 Toxic    -- 85 10 --
Poisons the foe with an intensifying toxin.

TM07 Hail    -- -- 10 --
Summons a hailstorm that strikes every turn.

TM10 Hidden Power    ?? 100 15 --
The effectiveness varies with the user.

TM13 Ice Beam    95 100 10 10
Blasts the foe with an icy beam that may freeze it.

TM14 Blizzard    120 70 5 10
Hits the foe with an icy storm that may freeze it.

TM15 Hyper Beam    150 90 5 --
Powerful, but leaves the user immobile the next turn.

TM17 Protect    -- -- 10 --
Evades attack, but may fail if used in succession.

TM18 Rain Dance    -- -- 5 --
Boosts the power of WATER- type moves for 5 turns.

TM21 Frustration    ?? 100 20 --
An attack that is stronger if the TRAINER is disliked.

TM23 Iron Tail    100 75 15 30
Attacks with a rock-hard tail. May lower DEFENSE.

TM26 Earthquake    100 100 10 --
A powerful quake, but has no effect on flying foes.

TM27 Return    ?? 100 20 --
An attack that increases in power with friendship.

TM28 Dig    80 100 10 --
Digs underground the first turn and strikes next turn.

TM31 Brick Break    75 100 15 --
Destroys barriers such as REFLECT and causes damage.

TM32 Double Team    -- -- 15 --
Creates illusory copies to raise evasiveness.

TM39 Rock Tomb    50 80 10 100
Stops the foe from moving with rocks and cuts SPEED.

TM42 Facade    70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.

TM43 Secret Power    70 100 20 30
An attack with effects that vary by location.

TM44 Rest    -- -- 10 --
The user sleeps for 2 turns, restoring HP and status.

TM45 Attract    -- 100 15 --
Makes the opposite gender less likely to attack.

TM52 Focus Blast    120 70 5 10
May lower foe's SP.DEF one stage

TM55 Brine    65 100 10 --
Power doubles if foe's HP is less than half

TM56 Fling    ?? 100 10 --
Hurls out held item, power depends on held item

TM58 Endure    -- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.

TM68 Giga Impact    150 90 5 --
User cannot attack next turn

TM72 Avalanche    60 100 10 --
Power doubles if user receives damage first

TM74 Gyro Ball    ?? 100 5 --
Power depends on foe's SPEED

TM78 Captivate    -- 100 20 --
Lowers opposite gender foe's SP.ATT two stages

TM80 Rock Slide    75 90 10 30
Large boulders are hurled. May cause flinching.

TM82 Sleep Talk    -- -- 10 --
Uses an own move randomly while asleep.

TM83 Natural Gift    ?? 100 15 --
Power and type of move depends on the held berry

TM87 Swagger    -- 90 15 --
Confuses the foe, but also sharply raises ATTACK.

TM90 Substitute    -- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.

TM91 Flash Cannon    80 100 10 10
May lower foe's SP.DEF one stage

HM03 Surf    95 100 15 --
Creates a huge wave, then crashes it down on the foe.

HM04 Strength    80 100 15 --
Builds enormous power, then slams the foe.

HM05 HGSS Whirlpool    15 70 15 --
Traps and hurts the foe in a whirlpool for 2 to 5 turns.

HM06 Rock Smash    40 100 15 50
A rock-crushing attack that may lower DEFENSE.

HM07 Waterfall    80 100 15 20
Charges the foe with speed to climb waterfalls.

HM08 Rock Climb    90 85 20 20
May induce confusion

Move Tutor Attacks    Attack Name Type Cat. Att. Acc. PP Effect %
Hydro Cannon    150 90 5 --
Powerful, but leaves the user immobile the next turn.

Platinum/HeartGold/SoulSilver Move Tutor Attacks  Attack Name Type Cat. Att. Acc. PP Effect %
Dive    80 100 10 --
Dives underwater the first turn and strikes next turn.

Ice Punch    75 100 15 10
An icy punch that may freeze the foe.

Icy Wind    55 95 15 100
A chilling attack that lowers the foe's SPEED.

Zen Headbutt    80 90 15 20
May cause foe to flinch

Snore    40 100 15 30
A loud attack that can be used only while asleep.

Aqua Tail    90 90 10 --
No Added Effect

Iron Defense    -- -- 15 --
Hardens the body's surface to sharply raise DEFENSE.

Mud-slap    20 100 10 100
Hurls mud in the foe's face to reduce its accuracy.

Outrage    120 100 15 --
A rampage of 2 to 3 turns that confuses the user.

Rollout    30 90 20 --
An attack lasting 5 turns with rising intensity.

Signal Beam    75 100 15 10
A strange beam attack that may confuse the foe.

HeartGold/SoulSilver Move Tutor Attacks  Attack Name Type Cat. Att. Acc. PP Effect %
Headbutt    70 100 15 30
A ramming attack that may cause flinching.

Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect %

Mirror Coat    ?? 100 20 --
Counters the foe's special attack at double the power.

Haze    -- -- 30 --
Creates a black haze that eliminates all stat changes.

Mist    -- -- 30 --
Creates a mist that stops reduction of abilities.

Foresight    -- -- 40 --
Negates the foe's efforts to heighten evasiveness.

Flail    ?? 100 15 --
Inflicts more damage when the user's HP is down.

Refresh    -- -- 20 --
Heals poisoning, paralysis, or a burn.

Mud Sport    -- -- 15 --
Covers the user in mud to raise electrical resistance.

Yawn    -- -- 10 --
Lulls the foe into yawning, then sleeping next turn.

Muddy Water    95 85 10 30
Attacks with muddy water. May lower accuracy.

Fake Out    40 100 10 100
A 1st-turn, 1st-strike move that causes flinching.

Aqua Ring    -- -- 20 --
Restores HP every turn

Aqua Jet    40 100 20 --
Always strikes first

Water Spout     150 100 5 --
Inflicts more damage if the user's HP is high.

0

2

http://www.pokemonelite2000.com/gbg004.gif
Special Ability: "пламя". При утрате 2/3 хп или более, огненные атаки покемона усиливаются на 50%.

Damage Taken like 4x: none.
Damage Taken like 2x: water, rock, ground.
Damage Taken like 1x: normal, fight, electric, psychic, flying, ghost, dark, dragon.
Damage Taken like 0.5x: fire, bug, grass, ice, steel.
Damage Taken like 0.25x: none.

Height: 2'00.
Weight: 18.7 lbs .

HP: 39.
Attackt: 52.
Defenset: 43.
Sp. Atk: 60.
Sp. Deft: 50.
Speed: 65.

Свернутый текст


Level Attack Name Type Cat. Att. Acc. PP Effect %

— Scratch    40 100 35 --
Scratches the foe with sharp claws.

— Growl    -- 100 40 --
Growls cutely to reduce the foe's ATTACK.

7 Ember    40 100 25 10
A weak fire attack that may inflict a burn.

10 Smokescreen    -- 100 20 --
Lowers the foe's accuracy using smoke, ink, etc.

16 Dragon Rage    ?? 100 10 --
Launches shock waves that always inflict 40 HP damage.

19 Scary Face    -- 90 10 --
Frightens with a scary face to sharply reduce SPEED.

25 Fire Fang    65 95 15 10
Has a chance of burning and flinching the foe

28 Slash    70 100 20 --
Slashes with claws, etc. Has a high critical-hit ratio.

34 Flamethrower    95 100 15 10
A powerful fire attack that may inflict a burn.

37 Fire Spin    15 70 15 --
Traps the foe in a ring of fire for 2 to 5 turns.

TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM01 Focus Punch    150 100 20 --
A powerful loyalty attack. The user flinches if hit.

TM10 Hidden Power    ?? 100 15 --
The effectiveness varies with the user.

TM11 Sunny Day    -- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.

TM17 Protect    -- -- 10 --
Evades attack, but may fail if used in succession.

TM23 Iron Tail    100 75 15 30
Attacks with a rock-hard tail. May lower DEFENSE.

TM28 Dig    80 100 10 --
Digs underground the first turn and strikes next turn.

TM31 Brick Break    75 100 15 --
Destroys barriers such as REFLECT and causes damage.

TM32 Double Team    -- -- 15 --
Creates illusory copies to raise evasiveness.

TM38 Fire Blast    120 85 5 10
A fiery blast that scorches all. May cause a burn.

TM39 Rock Tomb    50 80 10 100
Stops the foe from moving with rocks and cuts SPEED.

TM40 Aerial Ace    60 -- 20 --
An extremely speedy and unavoidable attack.

TM42 Facade    70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.

TM50 Overheat    140 90 5 100
Allows a full-power attack, but sharply lowers SP. ATK.

TM65 Shadow Claw    70 100 15 --
High critical hit ratio

TM80 Rock Slide    75 90 10 30
Large boulders are hurled. May cause flinching.

TM82 Sleep Talk    -- -- 10 --
Uses an own move randomly while asleep.

TM90 Substitute    -- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.

HM06 Rock Smash    40 100 15 50
A rock-crushing attack that may lower DEFENSE.

Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect %

Fire Punch    75 100 15 10
A fiery punch that may burn the foe.

Thunderpunch    75 100 15 10
An electrified punch that may paralyze the foe.

Snore    40 100 15 30
A loud attack that can be used only while asleep.

Heat Wave    100 90 10 10
Exhales a hot breath on the foe. May inflict a burn.

Mud-slap    20 100 10 100
Hurls mud in the foe's face to reduce its accuracy.

Egg Moves
Attack Name Type Cat. Att. Acc. PP Effect %

Outrage    120 100 15 --
A rampage of 2 to 3 turns that confuses the user.

Swords Dance    -- -- 30 --
A fighting dance that sharply raises ATTACK.

Dragon Dance    -- -- 20 --
A mystical dance that ups ATTACK and SPEED.

Crunch    80 100 15 20
Crunches with sharp fangs. May lower DEF.

Dragon Rush    100 75 10 20
May cause foe to flinch

Metal Claw    50 95 35 10
A claw attack that may raise the user's ATTACK.

Counter     ?? 100 20 --
Retaliates any physical hit with double the power.

0

3

http://www.pokemonelite2000.com/gbg034.gif
Special Ability:
"ядовитая точка". Шанс 30% отравить противника при физическом контакте.
"конкуренция". Атака повышается на 50% если противник парень, если девушка, то атака понижается.

Damage Taken like 4x: none.
Damage Taken like 2x: water, ice, ground, psychic.
Damage Taken like 1x: normal, fire, grass, steel, flying, ghost, dark, dragon.
Damage Taken like 0.5x: fight, bug, rock.
Damage Taken like 0.25x: poison.
Damage Taken like 0x: eletric.

Height: 4'07.
Weight: 136.7 lbs .

HP: 81.
Attackt: 92.
Defenset: 77.
Sp. Atk: 85.
Sp. Deft: 75.
Speed: 85.

Свернутый текст

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %

— Peck    35 100 35 --
Attacks the foe with a jabbing beak, etc.

— Focus Energy    -- -- 30 --
Focuses power to raise the critical-hit ratio.

— Double Kick    30 100 30 --
A double-kicking attack that strikes the foe twice.

— Poison Sting    15 100 35 30
A toxic attack with barbs, etc., that may poison.

23 Thrash    90 100 20 --
A rampage of 2 to 3 turns that confuses the user.

43 Earth Power    90 100 10 10
May lower foe's SP.DEF one stage

58 Megahorn    120 85 10 --
A brutal ramming attack using out-thrust horns.

TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM01 Focus Punch    150 100 20 --
A powerful loyalty attack. The user flinches if hit.

TM03 Water Pulse    60 100 20 20
Attacks with ultrasonic waves. May confuse the foe

TM05 Roar    -- 100 20 --
Makes the foe flee to end the battle.

TM06 Toxic    -- 85 10 --
Poisons the foe with an intensifying toxin.

TM10 Hidden Power    ?? 100 15 --
The effectiveness varies with the user.

TM11 Sunny Day    -- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.

TM12 Taunt    -- 100 20 --
Taunts the foe into only using attack moves.

TM13 Ice Beam    95 100 10 10
Blasts the foe with an icy beam that may freeze it.

TM14 Blizzard    120 70 5 10
Hits the foe with an icy storm that may freeze it.

TM15 Hyper Beam    150 90 5 --
Powerful, but leaves the user immobile the next turn.

TM17 Protect    -- -- 10 --
Evades attack, but may fail if used in succession.

TM18 Rain Dance    -- -- 5 --
Boosts the power of WATER- type moves for 5 turns.

TM21 Frustration    ?? 100 20 --
An attack that is stronger if the TRAINER is disliked.

TM23 Iron Tail    100 75 15 30
Attacks with a rock-hard tail. May lower DEFENSE.

TM24 Thunderbolt    95 100 15 10
A strong electrical attack that may paralyze the foe.

TM25 Thunder    120 70 10 30
A lightning attack that may cause paralysis.

TM26 Earthquake    100 100 10 --
A powerful quake, but has no effect on flying foes.

TM27 Return    ?? 100 20 --
An attack that increases in power with friendship.

TM28 Dig    80 100 10 --
Digs underground the first turn and strikes next turn.

TM30 Shadow Ball    80 100 15 20
Hurls a black blob that may lower the foe's SP. DEF.

TM31 Brick Break    75 100 15 --
Destroys barriers such as REFLECT and causes damage.

TM32 Double Team    -- -- 15 --
Creates illusory copies to raise evasiveness.

TM34 Shock Wave    60 -- 20 --
A fast and unavoidable electric attack.

TM35 Flamethrower    95 100 15 10
A powerful fire attack that may inflict a burn.

TM36 Sludge Bomb    90 100 10 30
Sludge is hurled to inflict damage. May also poison.

TM37 Sandstorm    -- -- 10 --
Causes a sandstorm that rages for several turns.

TM38 Fire Blast    120 85 5 10
A fiery blast that scorches all. May cause a burn.

TM39 Rock Tomb    50 80 10 100
Stops the foe from moving with rocks and cuts SPEED.

TM41 Torment    -- 100 15 --
Torments the foe and stops successive use of a move.

TM42 Facade    70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.

TM43 Secret Power    70 100 20 30
An attack with effects that vary by location.

TM44 Rest    -- -- 10 --
The user sleeps for 2 turns, restoring HP and status.

TM45 Attract    -- 100 15 --
Makes the opposite gender less likely to attack.

TM46 Thief    40 100 10 --
While attacking, it may steal the foe's held item.

TM52 Focus Blast    120 70 5 10
May lower foe's SP.DEF one stage

TM56 Fling    ?? 100 10 --
Hurls out held item, power depends on held item

TM58 Endure    -- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.

TM59 Dragon Pulse    90 100 10 --
No Added Effect

TM65 Shadow Claw    70 100 15 --
High critical hit ratio

TM68 Giga Impact    150 90 5 --
User cannot attack next turn

TM71 Stone Edge    100 80 5 --
High critical hit ratio

TM72 Avalanche    60 100 10 --
Power doubles if user receives damage first

TM76 Stealth Rock    -- -- 20 --
Causes damage when foe switches Pokémon

TM78 Captivate    -- 100 20 --
Lowers opposite gender foe's SP.ATT two stages

TM80 Rock Slide    75 90 10 30
Large boulders are hurled. May cause flinching.

TM82 Sleep Talk    -- -- 10 --
Uses an own move randomly while asleep.

TM83 Natural Gift    ?? 100 15 --
Power and type of move depends on the held berry

TM84 Poison Jab    80 100 20 30
May poison foe

TM87 Swagger    -- 90 15 --
Confuses the foe, but also sharply raises ATTACK.

TM90 Substitute    -- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.

HM01         Cut    50 95 30 --
Cuts the foe with sharp scythes, claws, etc.

HM03 Surf    95 100 15 --
Creates a huge wave, then crashes it down on the foe.

HM04 Strength    80 100 15 --
Builds enormous power, then slams the foe.

HM05 Whirlpool    15 70 15 --
Traps and hurts the foe in a whirlpool for 2 to 5 turns.

HM06 Rock Smash    40 100 15 50
A rock-crushing attack that may lower DEFENSE.

HM08 Rock Climb    90 85 20 20
May induce confusion

Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect %

Fire Punch    75 100 15 10
A fiery punch that may burn the foe.

Ice Punch    75 100 15 10
An icy punch that may freeze the foe.

Icy Wind    55 95 15 100
A chilling attack that lowers the foe's SPEED.

Sucker Punch    80 100 5 --
Always strikes first, but fails if foe is not using attacking move

Thunderpunch    75 100 15 10
An electrified punch that may paralyze the foe.

Helping Hand    -- -- 20 --
Boosts the power of the recipient's moves.

Snore         40 100 15 30
A loud attack that can be used only while asleep.

Uproar    50 100 10 --
Causes an uproar for 2 to 5 turns and prevents sleep.

Aqua Tail    90 90 10 --
No Added Effect

Earth Power    90 100 10 10
May lower foe's SP.DEF one stage

Mud-slap         20 100 10 100
Hurls mud in the foe's face to reduce its accuracy.

Outrage    120 100 15 --
A rampage of 2 to 3 turns that confuses the user.

Superpower    120 100 5 --
Boosts strength sharply, but lowers abilities.

HeartGold/SoulSilver Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect %

Super Fang    ?? 90 10 --
Attacks with sharp fangs and cuts half the foe's HP.

Headbutt                   70 100 15 30
A ramming attack that may cause flinching.

Egg Moves
Attack Name Type Cat. Att. Acc. PP Effect %

Counter    ?? 100 20 --
Retaliates any physical hit with double the power.

Disable    -- 80 20 --
Psychically disables one of the foe's moves.

Supersonic    -- 55 20 --
Emits bizarre sound waves that may confuse the foe.

Take Down    90 85 20 --
A reckless charge attack that also hurts the user.

Amnesia    -- -- 20 --
Forgets about something and sharply raises SP. DEF.

Confusion    50 100 25 10
A psychic attack that may cause confusion.

Beat Up    10 100 10 --
Summons party POKéMON to join in the attack.

Sucker Punch    80 100 5 --
Always strikes first, but fails if foe is not using attacking move

Head Smash    150 80 5 --
User takes recoil damage

0

4

http://www.pokemonelite2000.com/gbg199.gif
Special Ability:
"забывающий": покемона не нельзя ПРИВЛЕЧЬ.
"собственный темп": покемона нельзя контузить.

Damage Taken like 4x: none.
Damage Taken like 2x: electric, grass, dark, bug, ghoust.
Damage Taken like 1x: normal, fire, poison, flying, ground, dark, rock.
Damage Taken like 0.5x: fight, fire, water, ice, steel, psychic.
Damage Taken like 0.25x: none.
Damage Taken like 0x: none.

Height: 6'07.
Weight: 175.3 lbs .

HP: 95.
Attackt: 75.
Defenset: 77.
Sp. Atk: 100.
Sp. Deft: 110.
Speed: 30.

Свернутый текст

Level Attack Name Type Cat. Att. Acc. PP Effect %

— Hidden Power    ?? 100 15 --
The effectiveness varies with the user.

— Curse    -- -- 10 --
A move that functions differently for GHOSTS.

— Yawn    -- -- 10 --
Lulls the foe into yawning, then sleeping next turn.

— Tackle    35 95 35 --
Charges the foe with a full- body tackle.

6 Growl    -- 100 40 --
Growls cutely to reduce the foe's ATTACK.

11 Water Gun    40 100 25 --
Squirts water to attack the foe.

15 Confusion    50 100 25 10
A psychic attack that may cause confusion.

20 Disable    -- 80 20 --
Psychically disables one of the foe's moves.

25 Headbutt    70 100 15 30
A ramming attack that may cause flinching.

29 Water Pulse    60 100 20 20
Attacks with ultrasonic waves. May confuse the foe

34 Zen Headbutt    80 90 15 20
May cause foe to flinch

39 Nasty Plot    -- -- 20 --
Raises SP.ATT two stages

43 Swagger             -- 90 15 --
Confuses the foe, but also sharply raises ATTACK.

48 Psychic    90 100 10 10
A powerful psychic attack that may lower SP. DEF.

53 Trump Card    ?? -- 5 --
Power increases when PP drops

57 Psych Up    -- -- 10 --
Copies the foe's effect(s) and gives to the user.

Platinum/HeartGold/SoulSilver Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %

— Power Gem    70 100 20 --
No Added Effect

— Hidden Power    ?? 100 15 --
The effectiveness varies with the user.

— Curse    -- -- 10 --
A move that functions differently for GHOSTS.

— Yawn             -- -- 10 --
Lulls the foe into yawning, then sleeping next turn.

— Tackle            35 95 35 --
Charges the foe with a full- body tackle.

6 Growl            -- 100 40 --
Growls cutely to reduce the foe's ATTACK.

11 Water Gun    40 100 25 --
Squirts water to attack the foe.

15 Confusion    50 100 25 10
A psychic attack that may cause confusion.

20 Disable    -- 80 20 --
Psychically disables one of the foe's moves.

25 Headbutt    70 100 15 30
A ramming attack that may cause flinching.

29 Water Pulse    60 100 20 20
Attacks with ultrasonic waves. May confuse the foe

34 Zen Headbutt    80 90 15 20
May cause foe to flinch

39 Nasty Plot    -- -- 20 --
Raises SP.ATT two stages

43 Swagger    -- 90 15 --
Confuses the foe, but also sharply raises ATTACK.

48 Psychic    90 100 10 10
A powerful psychic attack that may lower SP. DEF.

53 Trump Card    ?? -- 5 --
Power increases when PP drops

57 Psych Up    -- -- 10 --
Copies the foe's effect(s) and gives to the user.

TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM01 Focus Punch    150 100 20 --
A powerful loyalty attack. The user flinches if hit.

TM03 Water Pulse    60 100 20 20
Attacks with ultrasonic waves. May confuse the foe

TM04 Calm Mind             -- -- 20 --
Raises SP. ATK and SP. DEF by focusing the mind.

TM06 Toxic                     -- 85 10 --
Poisons the foe with an intensifying toxin.

TM07 Hail                     -- -- 10 --
Summons a hailstorm that strikes every turn.

TM10 Hidden Power    ?? 100 15 --
The effectiveness varies with the user.

TM11 Sunny Day            -- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.

TM13 Ice Beam            95 100 10 10
Blasts the foe with an icy beam that may freeze it.

TM14 Blizzard            120 70 5 10
Hits the foe with an icy storm that may freeze it.

TM15 Hyper Beam    150 90 5 --
Powerful, but leaves the user immobile the next turn.

TM16 Light Screen    -- -- 30 --
Creates a wall of light that lowers SP. ATK damage.

TM17 Protect            -- -- 10 --
Evades attack, but may fail if used in succession.

TM18 Rain Dance    -- -- 5 --
Boosts the power of WATER- type moves for 5 turns.

TM20 Safeguard            -- -- 25 --
A mystical force prevents all status problems.

TM21 Frustration             ?? 100 20 --
An attack that is stronger if the TRAINER is disliked.

TM23 Iron Tail           100 75 15 30
Attacks with a rock-hard tail. May lower DEFENSE.

TM26 Earthquake                  100 100 10 --
A powerful quake, but has no effect on flying foes.

TM27 Return            ?? 100 20 --
An attack that increases in power with friendship.

TM28 Dig                    80 100 10 --
Digs underground the first turn and strikes next turn.

TM29 Psychic            90 100 10 10
A powerful psychic attack that may lower SP. DEF.

TM30 Shadow Ball    80 100 15 20
Hurls a black blob that may lower the foe's SP. DEF.

TM31 Brick Break    75 100 15 --
Destroys barriers such as REFLECT and causes damage.

TM32 Double Team    -- -- 15 --
Creates illusory copies to raise evasiveness.

TM35 Flamethrower    95 100 15 10
A powerful fire attack that may inflict a burn.

TM38 Fire Blast           120 85 5 10
A fiery blast that scorches all. May cause a burn.

TM42 Facade            70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.

TM43 Secret Power    70 100 20 30
An attack with effects that vary by location.

TM44 Rest                    -- -- 10 --
The user sleeps for 2 turns, restoring HP and status.

TM45 Attract            -- 100 15 --
Makes the opposite gender less likely to attack.

TM48 Skill Swap            -- -- 10 --
The user swaps special abilities with the target.

TM52 Focus Blast    120 70 5 10
May lower foe's SP.DEF one stage

TM55 Brine                     65 100 10 --
Power doubles if foe's HP is less than half

TM56 Fling                     ?? 100 10 --
Hurls out held item, power depends on held item

TM58 Endure             -- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.

TM60 Drain Punch    60 100 5 --
User recovers half the damage inflicted

TM67 Recycle            -- -- 10 --
Recycles a used item for one more use.

TM68 Giga Impact    150 90 5 --
User cannot attack next turn

TM70 Flash                    -- 100 20 --
Looses a powerful blast of light that cuts accuracy.

TM72 Avalanche            60 100 10 --
Power doubles if user receives damage first

TM73 Thunder Wave    -- 100 20 --
A weak jolt of electricity that paralyzes the foe.

TM77 Psych Up            -- -- 10 --
Copies the foe's effect(s) and gives to the user.

TM78 Captivate            -- 100 20 --
Lowers opposite gender foe's SP.ATT two stages

TM82 Sleep Talk            -- -- 10 --
Uses an own move randomly while asleep.

TM83 Natural Gift    ?? 100 15 --
Power and type of move depends on the held berry

TM85 Dream Eater    100 100 15 --
Takes one half the damage inflicted on a sleeping foe.

TM86 Grass Knot            ?? 100 20 --
Power increases if foe is heavy

TM87 Swagger            -- 90 15 --
Confuses the foe, but also sharply raises ATTACK.

TM90 Substitute            -- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.

TM92 Trick Room    -- -- 5 --
Slower Pokémon attacks first in 5 turns

HM03 Surf                   95 100 15 --
Creates a huge wave, then crashes it down on the foe.

HM04 Strength           80 100 15 --
Builds enormous power, then slams the foe.

HM05 Whirlpool           15 70 15 --
Traps and hurts the foe in a whirlpool for 2 to 5 turns.

HM06 Rock Smash    40 100 15 50
A rock-crushing attack that may lower DEFENSE.

Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect %

Dive    80 100 10 --
Dives underwater the first turn and strikes next turn.

Fury Cutter 10 95 20 --
An attack that intensifies on each successive hit.

Ice Punch    75 100 15 10
An icy punch that may freeze the foe.

Icy Wind    55 95 15 100
A chilling attack that lowers the foe's SPEED.

Trick    -- 100 10 --
Tricks the foe into trading held items.

Zen Headbutt 80 90 15 20
May cause foe to flinch

Snore    40 100 15 30
A loud attack that can be used only while asleep.

Swift    60 -- 20 --
Sprays star-shaped rays that never miss.

Aqua Tail    90 90 10 --
No Added Effect

Iron Defense -- -- 15 --
Hardens the body's surface to sharply raise DEFENSE.

Mud-slap    20 100 10 100
Hurls mud in the foe's face to reduce its accuracy.

Signal Beam 75 100 15 10
A strange beam attack that may confuse the foe.

HeartGold/SoulSilver Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect %

Magic Coat    -- -- 15 --
Reflects special effects back to the attacker.

Block    -- -- 5 --
Blocks the foe's way to prevent escape.

Headbutt    70 100 15 30
A ramming attack that may cause flinching.

Egg Moves
Attack Name Type Cat. Att. Acc. PP Effect %

Safeguard    -- -- 25 --
A mystical force prevents all status problems.

Belly Drum -- -- 10 --
Maximizes ATTACK while sacrificing HP.

Future Sight 80 90 15 --
Heightens inner power to strike 2 turns later.

Stomp    65 100 20 30
Stomps the enemy with a big foot. May cause flinching.

Mud Sport    -- -- 15 --
Covers the user in mud to raise electrical resistance.

Sleep Talk    -- -- 10 --
Uses an own move randomly while asleep.

Snore    40 100 15 30
A loud attack that can be used only while asleep.

Me First    -- -- 20 --
Strikes first with foe's attack at 1.5 power

Block    -- -- 5 --
Blocks the foe's way to prevent escape.

Zen Headbutt 80 90 15 20
May cause foe to flinch

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