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Special Ability: "поток". При утрате 2/3 хп или более, водяные атаки Бластуаза усиливаются на 50%.Damage Taken like 4x: none.
Damage Taken like 2x: grass, electric.
Damage Taken like 1x: normal, fight, poison, ground, rock, bug, psychic, flying, ghost, dark, dragon.
Damage Taken like 0.5x: fire, water, ice, steel.
Damage Taken like 0.25x: none.Height: 5'03.
Weight: 188.5 lbs .HP: 79.
Attackt: 83.
Defenset: 100.
Sp. Atk: 85.
Sp. Deft: 105.
Speed: 78.Свернутый текстLevel Attack Name Type Cat. Att. Acc. PP Effect %
— Flash Cannon 80 100 10 10
May lower foe's SP.DEF one stage— Tackle 35 95 35 --
Charges the foe with a full- body tackle.— Tail Whip -- 100 30 --
Wags the tail to lower the foe's DEFENSE.— Bubble 20 100 30 10
An attack using bubbles. May lower the foe's SPEED.— Withdraw -- -- 40 --
Withdraws the body into its hard shell to raise DEFENSE.4 Tail Whip -- 100 30 --
Wags the tail to lower the foe's DEFENSE.7 Bubble 20 100 30 10
An attack using bubbles. May lower the foe's SPEED.10 Withdraw -- -- 40 --
Withdraws the body into its hard shell to raise DEFENSE.13 Water Gun 40 100 25 --
Squirts water to attack the foe.16 Bite 60 100 25 30
Bites with vicious fangs. May cause flinching.20 Rapid Spin 20 100 40 --
Spins the body at high speed to strike the foe.24 Protect -- -- 10 --
Evades attack, but may fail if used in succession.28 Water Pulse 60 100 20 20
Attacks with ultrasonic waves. May confuse the foe32 Aqua Tail 90 90 10 --
No Added Effect39 Skull Bash 100 100 15 100
Tucks in the head, then attacks on the next turn.46 Iron Defense -- -- 15 --
Hardens the body's surface to sharply raise DEFENSE.53 Rain Dance -- -- 5 --
Boosts the power of WATER- type moves for 5 turns.60 Hydro Pump 120 80 5 --
Blasts water at high power to strike the foe.
TM & HM Attacks TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM01 Focus Punch 150 100 20 --
A powerful loyalty attack. The user flinches if hit.TM03 Water Pulse 60 100 20 20
Attacks with ultrasonic waves. May confuse the foeTM05 Roar -- 100 20 --
Makes the foe flee to end the battle.TM06 Toxic -- 85 10 --
Poisons the foe with an intensifying toxin.TM07 Hail -- -- 10 --
Summons a hailstorm that strikes every turn.TM10 Hidden Power ?? 100 15 --
The effectiveness varies with the user.TM13 Ice Beam 95 100 10 10
Blasts the foe with an icy beam that may freeze it.TM14 Blizzard 120 70 5 10
Hits the foe with an icy storm that may freeze it.TM15 Hyper Beam 150 90 5 --
Powerful, but leaves the user immobile the next turn.TM17 Protect -- -- 10 --
Evades attack, but may fail if used in succession.TM18 Rain Dance -- -- 5 --
Boosts the power of WATER- type moves for 5 turns.TM21 Frustration ?? 100 20 --
An attack that is stronger if the TRAINER is disliked.TM23 Iron Tail 100 75 15 30
Attacks with a rock-hard tail. May lower DEFENSE.TM26 Earthquake 100 100 10 --
A powerful quake, but has no effect on flying foes.TM27 Return ?? 100 20 --
An attack that increases in power with friendship.TM28 Dig 80 100 10 --
Digs underground the first turn and strikes next turn.TM31 Brick Break 75 100 15 --
Destroys barriers such as REFLECT and causes damage.TM32 Double Team -- -- 15 --
Creates illusory copies to raise evasiveness.TM39 Rock Tomb 50 80 10 100
Stops the foe from moving with rocks and cuts SPEED.TM42 Facade 70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.TM43 Secret Power 70 100 20 30
An attack with effects that vary by location.TM44 Rest -- -- 10 --
The user sleeps for 2 turns, restoring HP and status.TM45 Attract -- 100 15 --
Makes the opposite gender less likely to attack.TM52 Focus Blast 120 70 5 10
May lower foe's SP.DEF one stageTM55 Brine 65 100 10 --
Power doubles if foe's HP is less than halfTM56 Fling ?? 100 10 --
Hurls out held item, power depends on held itemTM58 Endure -- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.TM68 Giga Impact 150 90 5 --
User cannot attack next turnTM72 Avalanche 60 100 10 --
Power doubles if user receives damage firstTM74 Gyro Ball ?? 100 5 --
Power depends on foe's SPEEDTM78 Captivate -- 100 20 --
Lowers opposite gender foe's SP.ATT two stagesTM80 Rock Slide 75 90 10 30
Large boulders are hurled. May cause flinching.TM82 Sleep Talk -- -- 10 --
Uses an own move randomly while asleep.TM83 Natural Gift ?? 100 15 --
Power and type of move depends on the held berryTM87 Swagger -- 90 15 --
Confuses the foe, but also sharply raises ATTACK.TM90 Substitute -- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.TM91 Flash Cannon 80 100 10 10
May lower foe's SP.DEF one stageHM03 Surf 95 100 15 --
Creates a huge wave, then crashes it down on the foe.HM04 Strength 80 100 15 --
Builds enormous power, then slams the foe.HM05 HGSS Whirlpool 15 70 15 --
Traps and hurts the foe in a whirlpool for 2 to 5 turns.HM06 Rock Smash 40 100 15 50
A rock-crushing attack that may lower DEFENSE.HM07 Waterfall 80 100 15 20
Charges the foe with speed to climb waterfalls.HM08 Rock Climb 90 85 20 20
May induce confusionMove Tutor Attacks Attack Name Type Cat. Att. Acc. PP Effect %
Hydro Cannon 150 90 5 --
Powerful, but leaves the user immobile the next turn.Platinum/HeartGold/SoulSilver Move Tutor Attacks Attack Name Type Cat. Att. Acc. PP Effect %
Dive 80 100 10 --
Dives underwater the first turn and strikes next turn.Ice Punch 75 100 15 10
An icy punch that may freeze the foe.Icy Wind 55 95 15 100
A chilling attack that lowers the foe's SPEED.Zen Headbutt 80 90 15 20
May cause foe to flinchSnore 40 100 15 30
A loud attack that can be used only while asleep.Aqua Tail 90 90 10 --
No Added EffectIron Defense -- -- 15 --
Hardens the body's surface to sharply raise DEFENSE.Mud-slap 20 100 10 100
Hurls mud in the foe's face to reduce its accuracy.Outrage 120 100 15 --
A rampage of 2 to 3 turns that confuses the user.Rollout 30 90 20 --
An attack lasting 5 turns with rising intensity.Signal Beam 75 100 15 10
A strange beam attack that may confuse the foe.HeartGold/SoulSilver Move Tutor Attacks Attack Name Type Cat. Att. Acc. PP Effect %
Headbutt 70 100 15 30
A ramming attack that may cause flinching.Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect %Mirror Coat ?? 100 20 --
Counters the foe's special attack at double the power.Haze -- -- 30 --
Creates a black haze that eliminates all stat changes.Mist -- -- 30 --
Creates a mist that stops reduction of abilities.Foresight -- -- 40 --
Negates the foe's efforts to heighten evasiveness.Flail ?? 100 15 --
Inflicts more damage when the user's HP is down.Refresh -- -- 20 --
Heals poisoning, paralysis, or a burn.Mud Sport -- -- 15 --
Covers the user in mud to raise electrical resistance.Yawn -- -- 10 --
Lulls the foe into yawning, then sleeping next turn.Muddy Water 95 85 10 30
Attacks with muddy water. May lower accuracy.Fake Out 40 100 10 100
A 1st-turn, 1st-strike move that causes flinching.Aqua Ring -- -- 20 --
Restores HP every turnAqua Jet 40 100 20 --
Always strikes firstWater Spout 150 100 5 --
Inflicts more damage if the user's HP is high.